Commit Graph

13 Commits

Author SHA1 Message Date
scorpion21211-cmd 84e22fe12e test planets
open source planets and satellites provided
2026-10-09 23:35:02 -04:00
scorpion21211-cmd 13bbef255a Update kestrel_driver.gd
gear and FX fixed!!!!
2026-10-08 21:58:16 -04:00
scorpion21211-cmd 24a30fd4f4 minor test and object placement change
minor test
2026-10-08 17:30:49 -04:00
scorpion21211-cmd fa7bbacb22 Particle FX fix
particles on kestrel are working, landing gear and hatch animations are not
2026-10-08 00:46:40 -04:00
scorpion21211-cmd 3bf5338ede models added to game
all models are added to the main scene to look at and compare size
2026-10-05 23:03:01 -04:00
BadQuanta 9188a97268 Merge branch 'main' of https://git.ufp.institute/capnhop/Brachistochrone 2026-10-06 02:40:02 +00:00
BadQuanta 1e8ebb7567 Added gameplay_input manager.
Refactored menus, player, and escape_capsule to utilize new system.
Actions defined in Godot project file with default bindings.
Player/Vehicles now react to actions and GameplayInput states instead of polling Input directly.
They respond to commands via `_handle_gameplay_command` and should not implement _unhandled_input directly.
Kept some debugging input handling code in `player.gd` for things like F3/F5/F4/PageUp/PageDown.
We may want to move much of this out of `player.gd` into something that handles the gamestate more generally.
2026-10-06 02:19:50 +00:00
scorpion21211-cmd 4e4fdb91e7 kestrel hull change
kestrel hull body changed from Aux_2 to kestrel
2026-10-05 22:19:32 -04:00
scorpion21211-cmd eb178a9a79 Delete ~libterrain.windows.debug.x86_64.dll
yeah idk
2026-10-05 21:29:25 -04:00
scorpion21211-cmd ed63221996 the real update!
ive never broken anything, ever!
2026-10-05 18:43:08 -04:00
BadQuanta 538d0d54b5 Track uppercase binary extensions with LFS 2026-10-05 00:35:38 +00:00
scorpion21211-cmd 8efae1a0d0 changelog
arcology updated
ship models in
particle fx is broken on kestrel
2026-10-04 19:37:48 -04:00
scorpion21211-cmd 965f0d7584 Initial commit 2026-10-03 23:29:41 -04:00