Commit Graph

  • 052798f8d4 fucking around with player script main scorpion21211-cmd 2026-10-10 18:08:19 -04:00
  • 4d94b62ea3 just messing around scorpion21211-cmd 2026-10-10 01:06:43 -04:00
  • 369a0e2b52 Arcology Update scorpion21211-cmd 2026-10-10 00:39:35 -04:00
  • 84e22fe12e test planets scorpion21211-cmd 2026-10-09 23:35:02 -04:00
  • 13bbef255a Update kestrel_driver.gd scorpion21211-cmd 2026-10-08 21:58:16 -04:00
  • 24a30fd4f4 minor test and object placement change scorpion21211-cmd 2026-10-08 17:30:49 -04:00
  • fa7bbacb22 Particle FX fix scorpion21211-cmd 2026-10-08 00:46:40 -04:00
  • 3bf5338ede models added to game scorpion21211-cmd 2026-10-05 23:03:01 -04:00
  • 9188a97268 Merge branch 'main' of https://git.ufp.institute/capnhop/Brachistochrone BadQuanta 2026-10-06 02:40:02 +00:00
  • 1e8ebb7567 Added gameplay_input manager. Refactored menus, player, and escape_capsule to utilize new system. Actions defined in Godot project file with default bindings. Player/Vehicles now react to actions and GameplayInput states instead of polling Input directly. They respond to commands via _handle_gameplay_command and should not implement _unhandled_input directly. Kept some debugging input handling code in player.gd for things like F3/F5/F4/PageUp/PageDown. We may want to move much of this out of player.gd into something that handles the gamestate more generally. BadQuanta 2026-10-06 02:19:50 +00:00
  • 4e4fdb91e7 kestrel hull change scorpion21211-cmd 2026-10-05 22:19:32 -04:00
  • eb178a9a79 Delete ~libterrain.windows.debug.x86_64.dll scorpion21211-cmd 2026-10-05 21:29:25 -04:00
  • ed63221996 the real update! scorpion21211-cmd 2026-10-05 18:43:08 -04:00
  • 538d0d54b5 Track uppercase binary extensions with LFS BadQuanta 2026-10-05 00:35:38 +00:00
  • 8efae1a0d0 changelog scorpion21211-cmd 2026-10-04 19:37:48 -04:00
  • 965f0d7584 Initial commit scorpion21211-cmd 2026-10-03 23:29:41 -04:00