b844c1a053
arcology updated ship models in particle fx is broken on kestrel
21 lines
877 B
Plaintext
21 lines
877 B
Plaintext
shader_type spatial;
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render_mode blend_add, unshaded, cull_disabled, depth_draw_never, fog_disabled;
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// UV.y = 0 at the socket, 1 at the tip. UV.x = 0..1 across the ribbon.
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uniform vec4 root_color : source_color = vec4(1.0, 1.0, 1.0, 0.95);
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uniform vec4 mid_color : source_color = vec4(0.47, 0.71, 1.0, 0.35);
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uniform vec4 tip_color : source_color = vec4(0.16, 0.31, 1.0, 0.0);
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uniform float opacity : hint_range(0.0, 2.0, 0.001) = 0.0;
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void fragment() {
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float v = UV.y;
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float edge = abs(UV.x - 0.5) * 2.0;
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float side = 1.0 - smoothstep(0.36, 1.0, edge);
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vec3 col = mix(root_color.rgb, mid_color.rgb, smoothstep(0.0, 0.45, v));
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col = mix(col, tip_color.rgb, smoothstep(0.35, 1.0, v));
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float a = mix(root_color.a, mid_color.a, smoothstep(0.05, 0.45, v));
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a = mix(a, tip_color.a, smoothstep(0.45, 1.0, v));
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ALBEDO = col;
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ALPHA = clamp(a * side * opacity, 0.0, 1.0);
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}
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