9a8a946931
arcology updated ship models in particle fx is broken on kestrel
38 lines
1.6 KiB
Markdown
38 lines
1.6 KiB
Markdown
# Brachistochrone — NAF ship assets
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Rebuilt 2026-09-20 in App Builder from the Expert-mode handoff. Procedural Three.js is the source of truth (`src/ship/*`, `src/capsule/buildCapsule.ts`). Do not hand-edit GLBs.
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## Frame
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- 1 glTF unit = 1 meter, Y-up
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- **Kestrel EC-01:** heat shield at Y≈0, nose +Y, crew backs on the shield, gaze +Y, visors +Z
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- **Resolute CVT-07:** +Y = nose / thrust up, decks = XZ stacked on Y, +X starboard, +Z dorsal
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- Faction: North American Federation. Charcoal hull `#2a3038`, liner `#6a727c`
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- No keel gun. No planet in the hangar preview. Default view is solid exterior.
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## Resolute
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- Length ~46 m, beam ~13 m, height ~11.4 m
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- Superellipse loft, `SEGS=8`, `SUPER_EXP=0.22`
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- `WALL=0.58 m`, floor extra inset `0.30 m`
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- 11 decks, pitch 2.65 m, room height 2.42 m
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- Companionway: well 0.95 × 3.35 m, rise 0.221 m, run 0.255 m, 12 treads, trunk walls, switchback per deck
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- Cabins on decks 03/04 against port/starboard inner hull; corridor + stair in the center
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- Dorsal airlock on storage deck 07, walk-through vestibule + round hatches
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## Kestrel
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- ~4.55 m capsule, four Gemini L-couches
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- Cabin lights ~0.28 intensity (dim)
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- Glass opacity 0.20, roughness 0.07, metalness 0, hull holes behind panes
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- Sitting bulkhead at z≈−0.36, stow lids in a line
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- Docking probe stays in the tunnel
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## Clips (seek 0..1)
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Kestrel: `gear_deploy` `hatch_crew_open` `hatch_ladder_deploy` `hatch_dock_open` `instruments_demo`
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Resolute: `gear_deploy` `radiators_deploy` `hatch_airlock_open` `hatch_dock_open` `hatch_cargo_open` `torpedo_doors_open`
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Named cameras: `SeatCamera` (Kestrel), `HelmCamera` + `PlayerSpawn` (Resolute)
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