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Brachistochrone/addons/world_brush/CHANGELOG.md
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scorpion21211-cmd 965f0d7584 Initial commit
2026-10-03 23:29:41 -04:00

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# Changelog
All notable changes to World Brush are documented here.
## 0.3.4 - 2026-08-14
- Added per-palette-entry Godot automatic mesh LOD controls.
- Added one-click `Generate LODs` import configuration and reimport for only
the active model source.
- Added optional distance culling per model.
- Added persistent Auto LOD controllers for painted instances.
- Added a centralized, batched runtime distance manager.
- Far instances now suspend rendering, shadows, GI, collision, areas, and child
processing, then restore their original state when the camera returns.
- Added `LOD Bias = 0` support for forcing the lightest generated LOD in tests.
- Improved Arabic and English Auto LOD guidance.
## 0.3.0
- Added independent manual near, medium, and distant LOD scenes per palette
entry.
- Added configurable transition and culling distances.
- Added editor preview and runtime camera switching.
## 0.2.0
- Added scene palette persistence and independent per-scene brush profiles.
- Added undo/redo for painting and erasing.
## 0.1.0
- Initial 3D paint and erase workflow.