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Brachistochrone/addons/Assets/VFX/water_dripping.tscn
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scorpion21211-cmd 965f0d7584 Initial commit
2026-10-03 23:29:41 -04:00

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[gd_scene format=3 uid="uid://cfxd8tbelqpj3"]
[ext_resource type="Texture2D" uid="uid://bl66h6wddat6m" path="res://addons/Assets/VFX/Impacts/Textures/Drop.png" id="1_r5bra"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_avvni"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.470588, 0.698039, 1, 0.678431)
albedo_texture = ExtResource("1_r5bra")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="Gradient" id="Gradient_y2e31"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qaki8"]
gradient = SubResource("Gradient_y2e31")
[sub_resource type="Curve" id="Curve_wwomp"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.07604, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_brv64"]
curve = SubResource("Curve_wwomp")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lfxjp"]
lifetime_randomness = 1.0
emission_shape_scale = Vector3(0.5, 0.5, 0.5)
emission_shape = 2
emission_sphere_radius = 0.5
gravity = Vector3(0, -2, 0)
damping_max = 1.0
scale_min = 0.3
scale_max = 0.3
scale_curve = SubResource("CurveTexture_brv64")
color = Color(5, 2, 1, 1)
color_ramp = SubResource("GradientTexture1D_qaki8")
[sub_resource type="QuadMesh" id="QuadMesh_h6fu1"]
[node name="WaterDripping" type="GPUParticles3D"]
material_override = SubResource("StandardMaterial3D_avvni")
amount = 13
lifetime = 1.3
randomness = 0.03
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_lfxjp")
draw_pass_1 = SubResource("QuadMesh_h6fu1")