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scorpion21211-cmd 965f0d7584 Initial commit
2026-10-03 23:29:41 -04:00

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[gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://bspjwxt1hotc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_hhiyf"]
noise_type = 0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_amqgm"]
noise = SubResource("FastNoiseLite_hhiyf")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ba5aa"]
texture = SubResource("NoiseTexture2D_amqgm")
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_p4a78"]
function = 15
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_6tsw5"]
parameter_name = "alpha"
default_value_enabled = true
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_5avp8"]
operator = 2
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_64l8b"]
parameter_name = "emission_color"
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_c3kiw"]
parameter_name = "base_color"
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_haxxy"]
parameter_name = "emission_strength"
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_disabled, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
uniform vec4 base_color : source_color;
uniform sampler2D tex_frg_2;
uniform float alpha = 0.0;
uniform vec4 emission_color : source_color;
void fragment() {
// ColorParameter:7
vec4 n_out7p0 = base_color;
// Texture2D:2
vec4 n_out2p0 = texture(tex_frg_2, UV);
// FloatParameter:4
float n_out4p0 = alpha;
// FloatOp:5
float n_out5p0 = n_out2p0.x * n_out4p0;
// FloatFunc:3
float n_out3p0 = round(n_out5p0);
// ColorParameter:6
vec4 n_out6p0 = emission_color;
// Output:0
ALBEDO = vec3(n_out7p0.xyz);
ALPHA = n_out3p0;
EMISSION = vec3(n_out6p0.xyz);
}
"
modes/cull = 2
flags/depth_prepass_alpha = true
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ba5aa")
nodes/fragment/2/position = Vector2(-400, 80)
nodes/fragment/3/node = SubResource("VisualShaderNodeFloatFunc_p4a78")
nodes/fragment/3/position = Vector2(120, 180)
nodes/fragment/4/node = SubResource("VisualShaderNodeFloatParameter_6tsw5")
nodes/fragment/4/position = Vector2(-440, 320)
nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_5avp8")
nodes/fragment/5/position = Vector2(-60, 160)
nodes/fragment/6/node = SubResource("VisualShaderNodeColorParameter_64l8b")
nodes/fragment/6/position = Vector2(-440, 540)
nodes/fragment/7/node = SubResource("VisualShaderNodeColorParameter_c3kiw")
nodes/fragment/7/position = Vector2(-120, -80)
nodes/fragment/9/node = SubResource("VisualShaderNodeFloatParameter_haxxy")
nodes/fragment/9/position = Vector2(-440, 720)
nodes/fragment/connections = PackedInt32Array(4, 0, 5, 1, 2, 0, 5, 0, 5, 0, 3, 0, 3, 0, 0, 1, 7, 0, 0, 0, 6, 0, 0, 5)