DEMO

New Issue

Copied and pasted from the "readmap-for-demo" chatroom. Each of these will become an "issue" we work on as we check them off the list.
Please feel free to edit this list as you think of things.

Core systems

  • ship models are walkable and have proper collision, NPCS, players do not fall off or glitch under burn
  • Luna and Earth have proper collision and terrain
  • solar system on rails with sun
  • Mars, Asteroid POIs (ceres, psyche, pallas, hygea, etc), Jupiter, Venus, Mercury etc with proper scale, rails system, mass/gravity scripts and imposters
  • updated quaternius character creator
  • decorate Young Arcology with provided props, assets, sticking to floor cohesion
  • any kind of NPC
  • gimbal for prograde, retrograde and better flight computer
  • UI overhaul
  • Inventory UI
  • initial sounds

Roadmap C — doll, guns, money

  • MMB ADS, hold
  • RMB stays hip aim
  • ADS toggle in settings later
  • Crosshair
  • Crosshair shrinks on ADS
  • Crosshair off in a cockpit
  • Rifle on RightHand
  • Shotgun on RightHand
  • SMG pickup
  • Two-hand pose, left hand IK
  • Fire-rate table
  • Pistol ~450–600 rpm
  • Rifle ~600–750
  • Shotgun pump
  • Recoil kick in 1P
  • Empty click
  • Reload clip if it exists
  • Holster vs drawn
  • Fire only when drawn
  • Hitscan now, ballistic later
  • No damage numbers by default
  • Ragdoll later
  • Skin tones in the creator, same skeleton
  • More heads, same slots
  • Security Cadet starts with the pistol
  • Eat from inventory, not hotbar only
  • Food drain Bannerlord-slow
  • Sleep bonus
  • Rent a bunk
  • Buy or rent a stall
  • Smoke-leaf grow, lite
  • Cook quality bonuses
  • Engineer widgets / drones
  • Farm food is valuable
  • Ore cash
  • Belt mining later, on a ship
  • Three stalls with a real loop
  • Skills exist so life-path matters
  • Piloting, Navigation, Gunnery
  • Engineering, Life Support, Electronics
  • Medicine, Agriculture, Firearms, EVA
  • Trade, Persuasion, Streetwise
  • Leadership, Science
  • Life-path grants money and a quest
  • Unemployed start stays
  • One quest per starting job
  • Mini-game per job, later
  • Reputation, Bannerlord-style
  • Faction ladder cash
  • Cat
  • One joke NPC
  • Controls card in the pause menu

Roadmap D — people and the war

  • crowd, wallpaper
  • vendor loop
  • security loop
  • cleaner loop
  • all NPCs scramble while under attack
  • Ernesto is the one smart NPC to start, quest giver and unlocks a fusion ship to leave with, possible interstellar path
  • Recruiters for NPC troops after Ernesto
  • Director hooks last, bannerlord style troops/crew
  • profession factions, later
  • NAF recruiter
  • ESA recruiter
  • Meridian as a "rumor" plug this faction with conversation or art
  • Tsiolkovsky lecture hall, NPCs and props
  • PPF banner already live
  • PPF burn from Earth timed to 9.8 h
  • Picture over Young: privateer vs NAF
  • Exit: solo capsule
  • Exit: Ernesto, cargo, crew
  • Exit: NAF extraction
  • Exit: ESA extraction
  • Exit: buy a ship if rich
  • Exit: botanist tunnel to a second Luna site
  • That site is claimable
  • Player is already somebody before the spark
  • The strike starts the ground war
  • Tags: NAF, EAA, ESA placeholder, Russia, Brazil, split Europe
  • NAF = US through Panama, Colombia a puppet
  • Brazil opposes NAF
  • EAA = China, North Korea, Vietnam
  • Russia threatens the Baltics, does not own Europe
  • Meridian Heavy, hireable, Mars foothold
  • PPF is deniable, not the Chinese navy
  • Every tag joinable
  • Culture eases relations never locks players out of interaction
  • Late nukes / leave-the-system only if aggression is tuned up
  • Alt-scroll map after the limb walk and a real orbit
  • Map camera: Moon, ship, Earth
  • Orbit line
  • Close = flight, far = contacts
  • Hail Mary console
  • Spherical radar stub
  • IFF colors
  • Contacts list
  • Capture-point cities only
  • First ground set-piece later: NAF vs Brazil, Mexico
  • Map token and 3D troops are one entity
  • Orbital fire damages that entity
  • No load between map, district, and battle in one SOI
  • Save slots past 1
  • Settings: invert Y, FOV, ADS hold
  • Death / knockout stub
  • Keycards after doors exist

Roadmap E — after the slice

  • Mars body + impostor
  • Jupiter impostor
  • Patched conics, one SOI
  • Kepler, time warp that can miss drama
  • Second system root (Tau Ceti or Epsilon Eridani)
  • Alien faction is a late roll, not a start
  • Archaeology Mars / Europa
  • Earth capitals are districts, not countries you walk
  • Hard to leave Earth
  • Player stations and yards
  • Olympus Mons, Apollo site, Cydonia as locations
  • Sound: Gavin Wentz / Necrogasm
  • Hatch, boots, RCS, PA, klaxon, guns
  • Station O2 is a room property
  • In-world terminal
  • Minimap later
  • Grab/throw pickups
  • 4-player co-op
  • Do not voxel the Moon or do we?
  • Terrain3D is crust detail, not a replacement sphere
  • Demo ships with few exits
  • More exits after those work
  • Star map within ~40 ly, real stars
  • No jump drive, ever, unless the design is reopened
  • Title stays Brachistochrone. Colony stays Young. Companion stays Ernesto.
No due date
50% Completed