Game controllers not fully functional as keyboard/mouse. #2

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opened 2026-10-05 01:04:51 +00:00 by badquanta · 1 comment
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Cogito and Godot Engine Version:
Godot 4.7.2

Description:
Game controllers only partially working. Left/Right works, does not seem like aiming works without using the mouse. Most likely other actions such as use/shoot/etc are not working... need to verify list of player actions.

Reproduction steps:
Start the game with a game controller plugged in.
Try looking around, firing the gun, etc. You'll notice you cannot.

Expected behavior:
You should be able to perform all the same actions you would with a keyboard and mouse, unless we intend to require a keyboard and mouse to play the game... maybe we do?

**Cogito and Godot Engine Version:** Godot 4.7.2 **Description:** Game controllers only partially working. Left/Right works, does not seem like aiming works without using the mouse. Most likely other actions such as use/shoot/etc are not working... need to verify list of player actions. **Reproduction steps:** Start the game with a game controller plugged in. Try looking around, firing the gun, etc. You'll notice you cannot. **Expected behavior:** You should be able to perform all the same actions you would with a keyboard and mouse, unless we intend to require a keyboard and mouse to play the game... maybe we do?
badquanta added the bug label 2026-10-05 01:04:51 +00:00
badquanta self-assigned this 2026-10-05 01:04:51 +00:00
badquanta added the enhancement label 2026-10-06 01:01:17 +00:00
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Added gameplay_input subsystem.

Still need to implement user-editable bindings menu.

Added gameplay_input subsystem. Still need to implement user-editable bindings menu.
badquanta added this to the DEMO milestone 2026-10-06 03:01:13 +00:00
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Reference: capnhop/Brachistochrone#2