325 lines
19 KiB
C++
325 lines
19 KiB
C++
#pragma once
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/// @file Window.hpp
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/// For complete documentation, see src/video/Window.cpp
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#include <SDL3/SDL.h>
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#include <hdk/grid/SharedPtrWrapper.hpp>
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#include <hdk/sdl/Properties.hpp>
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namespace hdk::sdl {
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class Renderer;
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namespace evt {
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class EventConduit;
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}
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class Window : public hdk::grid::SharedPtrWrapper<SDL_Window> {
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public:
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friend class Renderer;
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friend class evt::EventConduit;
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friend std::pair<Window, Renderer> CreateWindowAndRenderer(const char* title, int width, int height, SDL_WindowFlags window_flags);
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using hdk::grid::SharedPtrWrapper<SDL_Window>::SharedPtrWrapper;
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using hdk::grid::SharedPtrWrapper<SDL_Window>::get_or_cache;
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using hdk::grid::SharedPtrWrapper<SDL_Window>::get_or_view;
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static Window Create(const char* title, int w, int h, SDL_WindowFlags flags) {
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return Window(get_or_cache(SDL_CreateWindow(title, w, h, flags), SDL_DestroyWindow));
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}
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static Window CreateWithProperties(
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SDL_PropertiesID propertiesID) {
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return Window(
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get_or_cache(SDL_CreateWindowWithProperties(propertiesID), SDL_DestroyWindow));
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}
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static Window GetFromID(SDL_WindowID id) {
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/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
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* without taking ownership */
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return Window(get_or_view(SDL_GetWindowFromID(id)));
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}
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static Window GetGrabbed() {
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/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
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* without taking ownership */
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return Window(get_or_view(SDL_GetGrabbedWindow()));
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}
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public: // Instance Properties
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bool GetAspectRatio(float* min_aspect_ratio, float* max_aspect_ratio) const {
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return SDL_GetWindowAspectRatio(*this, min_aspect_ratio, max_aspect_ratio);
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}
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bool GetBordersSize(int* top, int* left, int* bottom, int* right) const {
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return SDL_GetWindowBordersSize(*this, top, left, bottom, right);
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}
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float GetDisplayScale() const { return SDL_GetWindowDisplayScale(*this); }
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SDL_WindowFlags GetFlags() const { return SDL_GetWindowFlags(*this); }
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const SDL_DisplayMode* GetFullscreenMode() const { return SDL_GetWindowFullscreenMode(*this); }
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SDL_WindowID GetID() const { return SDL_GetWindowID(*this); }
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bool GetKeyboardGrab() const { return SDL_GetWindowKeyboardGrab(*this); }
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bool SetKeyboardGrab(bool grabbed) const { return SDL_SetWindowKeyboardGrab(*this, grabbed); }
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bool GetMouseGrab() const { return SDL_GetWindowMouseGrab(*this); }
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bool SetMouseGrab(bool grabbed) const { return SDL_SetWindowMouseGrab(*this, grabbed); }
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const SDL_Rect* GetMouseRect() const { return SDL_GetWindowMouseRect(*this); }
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bool SetMouseRect(const SDL_Rect* rect) const { return SDL_SetWindowMouseRect(*this, rect); }
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bool GetMaximumSize(int* w, int* h) const { return SDL_GetWindowMaximumSize(*this, w, h); }
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bool SetMaximumSize(int w, int h) const { return SDL_SetWindowMaximumSize(*this, w, h); }
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bool GetMinimumSize(int* w, int* h) const { return SDL_GetWindowMinimumSize(*this, w, h); }
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bool SetMinimumSize(int w, int h) const { return SDL_SetWindowMinimumSize(*this, w, h); }
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bool SetSize(int w, int h) const { return SDL_SetWindowSize(*this, w, h); }
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bool GetSize(int* w, int* h) const { return SDL_GetWindowSize(*this, w, h); }
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bool GetSafeArea(SDL_Rect* rect) const { return SDL_GetWindowSafeArea(*this, rect); }
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float GetOpacity() const { return SDL_GetWindowOpacity(*this); }
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/** @see SDL_SetWindowOpacity
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowOpacity
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* @brief Set the opacity of the window.
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* @param opacity The opacity of the window, between 0.0f and 1.0f. If the window is invalid, this function will
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* return false.
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* @return bool True if the opacity was successfully set, false otherwise.
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*/
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bool SetOpacity(float opacity) const { return SDL_SetWindowOpacity(*this, opacity); }
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/** @see SDL_GetWindowParent
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowParent
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* @brief Get the parent of the window.
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* @return Window The parent of the window. If the window has no parent or is invalid, returns a Window that
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* evaluates to false (i.e., it will be null).
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*/
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Window GetParent() const {
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/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
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* without taking ownership */
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return Window(get_or_view(SDL_GetWindowParent(*this)));
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}
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/** @see SDL_SetWindowParent
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowParent
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* @brief Set the parent of the window.
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* @param parent The parent window. If the window is invalid, this function will return false.
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* @return bool True if the parent was successfully set, false otherwise.
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*/
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bool SetParent(SDL_Window* parent) const { return SDL_SetWindowParent(*this, parent); }
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/** @see SDL_GetWindowPixelDensity
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowPixelDensity
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* @brief Get the pixel density of the window.
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* @return float The pixel density of the window. If the window is invalid, returns 0.0f.
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*/
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float GetPixelDensity() const { return SDL_GetWindowPixelDensity(*this); }
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/** @see SDL_GetWindowSurfaceVSync
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowSurfaceVSync
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* @brief Get current vertical refresh sync interval.
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* @param vsync pointer to existing int to be filled with the current vertical refresh sync interval. If the
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* window is invalid, this function will return false and vsync will be set to 0.
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* @return bool True if the vertical refresh sync interval was successfully retrieved, false otherwise.
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*/
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bool GetSurfaceVSync(int* vsync) const { return SDL_GetWindowSurfaceVSync(*this, vsync); }
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/** @see SDL_SetWindowSurfaceVSync
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowSurfaceVSync
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* @brief Set vertical refresh sync interval.
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* @param vsync The vertical refresh sync interval. If the window is invalid, this function will return false.
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* @return bool True if the vertical refresh sync interval was successfully set, false otherwise.
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*/
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bool SetSurfaceVSync(int vsync) const { return SDL_SetWindowSurfaceVSync(*this, vsync); }
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/** @see SDL_GetWindowPixelFormat
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowPixelFormat
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* @brief Get the pixel format of the window.
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* @return Uint32 The pixel format of the window. If the window is invalid, returns 0.
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*/
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SDL_PixelFormat GetPixelFormat() const { return SDL_GetWindowPixelFormat(*this); }
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/** @see SDL_GetWindowPosition
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowPosition
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* @brief Get the position of the window.
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* @param x Pointer to an int to be filled with the x position of the window. If the window is invalid, this
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* function will return false and x will be set to 0.
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* @param y Pointer to an int to be filled with the y position of the window. If the window is invalid, this
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* function will return false and y will be set to 0.
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* @return bool True if the position was successfully retrieved, false otherwise.
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*/
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bool GetPosition(int* x, int* y) const { return SDL_GetWindowPosition(*this, x, y); }
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/** @see SDL_SetWindowPosition
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowPosition
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* @brief Set the position of the window.
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* @param x The x position of the window in pixels. If the window is invalid, this function will return false.
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* @param y The y position of the window in pixels. If the window is invalid, this function will return false.
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* @return bool True if the position was successfully set, false otherwise.
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*/
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bool SetPosition(int x, int y) const { return SDL_SetWindowPosition(*this, x, y); }
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/** @see SDL_GetWindowProgressState
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* @see SDL_ProgressState
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowProgressState
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* @brief Get the progress state of the window.
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* @return The progress state of the window. If the window is invalid, returns 0.
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*/
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SDL_ProgressState GetProgressState() const { return SDL_GetWindowProgressState(*this); }
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/** @see SDL_SetWindowProgressState
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* @see SDL_ProgressState
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowProgressState
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* @brief Set the progress state of the window.
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* @param state The progress state of the window. If the window is invalid, this function will return false.
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* @return bool True if the progress state was successfully set, false otherwise.
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*/
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bool SetProgressState(SDL_ProgressState state) const { return SDL_SetWindowProgressState(*this, state); }
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/** @see SDL_GetWindowProgressValue
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowProgressValue
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* @brief Get the progress value of the window.
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* @return float The progress value of the window, between 0.0f and 1.0f. If the window is invalid, returns 0.0f.
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*/
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float GetProgressValue() const { return SDL_GetWindowProgressValue(*this); }
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/** @see SDL_SetWindowProgressValue
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowProgressValue
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* @brief Set the progress value of the window.
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* @param value The progress value of the window, between 0.0f and 1.0f. If the window is invalid, this function
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* will return false.
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* @return bool True if the progress value was successfully set, false otherwise.
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*/
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bool SetProgressValue(float value) const { return SDL_SetWindowProgressValue(*this, value); }
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/** @see SDL_GetWindowProperties
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowProperties
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* @brief Get the properties set of the window.
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* @return Properties The properties set of the window. If the window is invalid, returns an empty properties set.
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*/
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Properties GetProperties() const { return Properties(SDL_GetWindowProperties(*this)); }
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/** @see SDL_GetRenderer
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* https://wiki.libsdl.org/SDL3/SDL_GetRenderer
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* @brief Get the renderer associated with the window.
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* @return Renderer The renderer associated with the window. If the window is invalid, returns nullptr.
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*/
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Renderer GetRenderer() const;
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/** @see SDL_GetWindowTitle
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* https://wiki.libsdl.org/SDL3/SDL_GetWindowTitle
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* @brief Get the title of the window.
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* @return const char* The title of the window. If the window is invalid, returns an empty string.
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*/
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const char* GetTitle() const { return SDL_GetWindowTitle(*this); }
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/** @see SDL_SetWindowTitle
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowTitle
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* @brief Set the title of the window.
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* @param title The title of the window. If the window is invalid, this function will return false.
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* @return bool True if the title was successfully set, false otherwise.
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*/
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bool SetTitle(const char* title) const { return SDL_SetWindowTitle(*this, title); }
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/** @see SDL_SetWindowAlwaysOnTop
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowAlwaysOnTop
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* @brief Set the window to be always on top.
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* @param alwaysOnTop True to make the window always on top, false otherwise.
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* @return bool True if the operation was successful, false otherwise.
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*/
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bool SetAlwaysOnTop(bool alwaysOnTop) const { return SDL_SetWindowAlwaysOnTop(*this, alwaysOnTop); }
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/** @see SDL_SetWindowIcon
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowIcon
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* @brief Set the icon of the window.
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* @param icon The surface to use as the window's icon. If the window is invalid, this function will return false.
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* @return bool True if the icon was successfully set, false otherwise.
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*/
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bool SetIcon(SDL_Surface* icon) const { return SDL_SetWindowIcon(*this, icon); }
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/** @see SDL_SetWindowModal
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowModal
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* @brief Set the window to be modal.
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* @param modal True to make the window modal, false otherwise.
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* @return bool True if the operation was successful, false otherwise.
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*/
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bool SetModal(bool modal) const { return SDL_SetWindowModal(*this, modal); }
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/** @see SDL_SetWindowResizable
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowResizable
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* @brief Set the window to be resizable.
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* @param resizable True to make the window resizable, false otherwise.
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* @return bool True if the operation was successful, false otherwise.
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*/
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bool SetResizable(bool resizable) const { return SDL_SetWindowResizable(*this, resizable); }
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/** @see SDL_SetWindowShape
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* https://wiki.libsdl.org/SDL3/SDL_SetWindowShape
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* @brief Set the shape of the window.
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* @param shape The shape mode to set for the window. If the window is invalid, this function will return false.
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* @return bool True if the shape was successfully set, false otherwise.
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*/
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bool SetShape(SDL_Surface* shape) const { return SDL_SetWindowShape(*this, shape); }
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/** @see SDL_CreatePopupWindow
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* https://wiki.libsdl.org/SDL3/SDL_CreatePopupWindow
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* @brief Create a popup window.
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* @param offset_x The x position of the popup window relative to the parent window.
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* @param offset_y The y position of the popup window relative to the parent window.
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* @param w The width of the popup window.
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* @param h The height of the popup window.
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* @param flags The flags for the popup window.
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* @return Window The created popup window. If the creation fails, returns an invalid window.
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*/
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Window CreatePopup(int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags) const {
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return Window(
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get_or_cache(SDL_CreatePopupWindow(*this, offset_x, offset_y, w, h, flags), SDL_DestroyWindow));
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}
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/** @see SDL_DestroyWindowSurface
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* https://wiki.libsdl.org/SDL3/SDL_DestroyWindowSurface
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* @brief Destroy the window surface.
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* @return bool True if the surface was successfully destroyed, false otherwise.
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*/
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bool DestroySurface() const { return SDL_DestroyWindowSurface(*this); }
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/** @see SDL_FlashWindow
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* https://wiki.libsdl.org/SDL3/SDL_FlashWindow
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* @brief Flash the window to get the user's attention.
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* @param flashType The type of flash to perform.
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* @return bool True if the window was successfully flashed, false otherwise.
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*/
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bool Flash(SDL_FlashOperation flashType) const { return SDL_FlashWindow(*this, flashType); }
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/** @see SDL_HideWindow
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* https://wiki.libsdl.org/SDL3/SDL_HideWindow
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* @brief Hide the window.
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* @return bool True if the window was successfully hidden, false otherwise.
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*/
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bool Hide() const { return SDL_HideWindow(*this); }
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/** @see SDL_MaximizeWindow
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* https://wiki.libsdl.org/SDL3/SDL_MaximizeWindow
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* @brief Maximize the window. If the window is already maximized, this function will return false.
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* @return bool True if the window was successfully maximized, false otherwise.
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*/
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bool Maximize() const { return SDL_MaximizeWindow(*this); }
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/** @see SDL_MinimizeWindow
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* https://wiki.libsdl.org/SDL3/SDL_MinimizeWindow
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* @brief Minimize the window. If the window is already minimized, this function will
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* return false.
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* @return bool True if the window was successfully minimized, false otherwise.
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*/
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bool Minimize() const { return SDL_MinimizeWindow(*this); }
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/** @see SDL_RaiseWindow
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* https://wiki.libsdl.org/SDL3/SDL_RaiseWindow
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* @brief Raise the window above other windows. If the window is already raised, this function will return false.
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* @return bool True if the window was successfully raised, false otherwise.
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*/
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bool Raise() const { return SDL_RaiseWindow(*this); }
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/** @see SDL_RestoreWindow
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* https://wiki.libsdl.org/SDL3/SDL_RestoreWindow
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* @brief Restore the window to its normal size and position. If the window is not minimized or maximized, this
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* function will return false.
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* @return bool True if the window was successfully restored, false otherwise.
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*/
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bool Restore() const { return SDL_RestoreWindow(*this); }
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/** @see SDL_ShowWindow
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* https://wiki.libsdl.org/SDL3/SDL_ShowWindow
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* @brief Show the window.
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* @return bool True if the window was successfully shown, false otherwise.
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*/
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bool Show() const { return SDL_ShowWindow(*this); }
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/** @see SDL_ShowWindowSystemMenu
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* https://wiki.libsdl.org/SDL3/SDL_ShowWindowSystemMenu
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* @brief Show the window's system menu.
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* @param x
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* @param y
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* @return bool True if the system menu was successfully shown, false otherwise.
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*/
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bool ShowSystemMenu(int x, int y) const { return SDL_ShowWindowSystemMenu(*this, x, y); }
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/** @see SDL_SyncWindow
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* https://wiki.libsdl.org/SDL3/SDL_SyncWindow
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* @brief Sync the window's state with the display. This is useful after changing display modes or other
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* operations that may affect the window's appearance.
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* @return bool True if the window was successfully synced, false otherwise.
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*/
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bool Sync() const { return SDL_SyncWindow(*this); }
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/** @see SDL_UpdateWindowSurface
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* https://wiki.libsdl.org/SDL3/SDL_UpdateWindowSurface
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* @brief Update the window surface with any changes made to the surface. This should only be used if you are
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* using the window surface for rendering. If the window is invalid, this function will return false.
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* @return bool True if the window surface was successfully updated, false otherwise.
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*/
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bool UpdateSurface() const { return SDL_UpdateWindowSurface(*this); }
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/** @see SDL_UpdateWindowSurfaceRects
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* https://wiki.libsdl.org/SDL3/SDL_UpdateWindowSurfaceRects
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* @brief Update the window surface with any changes made to the specified rectangles on the surface. This should
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* only be used if you are using the window surface for rendering. If the window is invalid, this function will
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* return false.
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* @param rects An array of SDL_Rect structures that define the rectangles to update on the window surface.
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* @param num_rects The number of rectangles in the rects array.
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* @return bool True if the window surface was successfully updated, false otherwise.
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*/
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bool UpdateSurfaceRects(const SDL_Rect* rects, int num_rects) const {
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return SDL_UpdateWindowSurfaceRects(*this, rects, num_rects);
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}
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};
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} // namespace hdk::sdl
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