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hdk-sdl/include/hdk/sdl/video/Window.hpp
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2026-05-11 10:28:21 +00:00

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C++

#pragma once
/// @file Window.hpp
/// For complete documentation, see src/video/Window.cpp
#include <SDL3/SDL.h>
#include <hdk/grid/SharedPtrWrapper.hpp>
#include <hdk/sdl/Properties.hpp>
namespace hdk::sdl {
class Renderer;
namespace evt {
class EventConduit;
}
class Window : public hdk::grid::SharedPtrWrapper<SDL_Window> {
public:
friend class Renderer;
friend class evt::EventConduit;
friend std::pair<Window, Renderer> CreateWindowAndRenderer(const char* title, int width, int height, SDL_WindowFlags window_flags);
using hdk::grid::SharedPtrWrapper<SDL_Window>::SharedPtrWrapper;
using hdk::grid::SharedPtrWrapper<SDL_Window>::get_or_cache;
using hdk::grid::SharedPtrWrapper<SDL_Window>::get_or_view;
static Window Create(const char* title, int w, int h, SDL_WindowFlags flags) {
return Window(get_or_cache(SDL_CreateWindow(title, w, h, flags), SDL_DestroyWindow));
}
static Window CreateWithProperties(
SDL_PropertiesID propertiesID) {
return Window(
get_or_cache(SDL_CreateWindowWithProperties(propertiesID), SDL_DestroyWindow));
}
static Window GetFromID(SDL_WindowID id) {
/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
* without taking ownership */
return Window(get_or_view(SDL_GetWindowFromID(id)));
}
static Window GetGrabbed() {
/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
* without taking ownership */
return Window(get_or_view(SDL_GetGrabbedWindow()));
}
public: // Instance Properties
bool GetAspectRatio(float* min_aspect_ratio, float* max_aspect_ratio) const {
return SDL_GetWindowAspectRatio(*this, min_aspect_ratio, max_aspect_ratio);
}
bool GetBordersSize(int* top, int* left, int* bottom, int* right) const {
return SDL_GetWindowBordersSize(*this, top, left, bottom, right);
}
float GetDisplayScale() const { return SDL_GetWindowDisplayScale(*this); }
SDL_WindowFlags GetFlags() const { return SDL_GetWindowFlags(*this); }
const SDL_DisplayMode* GetFullscreenMode() const { return SDL_GetWindowFullscreenMode(*this); }
SDL_WindowID GetID() const { return SDL_GetWindowID(*this); }
bool GetKeyboardGrab() const { return SDL_GetWindowKeyboardGrab(*this); }
bool SetKeyboardGrab(bool grabbed) const { return SDL_SetWindowKeyboardGrab(*this, grabbed); }
bool GetMouseGrab() const { return SDL_GetWindowMouseGrab(*this); }
bool SetMouseGrab(bool grabbed) const { return SDL_SetWindowMouseGrab(*this, grabbed); }
const SDL_Rect* GetMouseRect() const { return SDL_GetWindowMouseRect(*this); }
bool SetMouseRect(const SDL_Rect* rect) const { return SDL_SetWindowMouseRect(*this, rect); }
bool GetMaximumSize(int* w, int* h) const { return SDL_GetWindowMaximumSize(*this, w, h); }
bool SetMaximumSize(int w, int h) const { return SDL_SetWindowMaximumSize(*this, w, h); }
bool GetMinimumSize(int* w, int* h) const { return SDL_GetWindowMinimumSize(*this, w, h); }
bool SetMinimumSize(int w, int h) const { return SDL_SetWindowMinimumSize(*this, w, h); }
bool SetSize(int w, int h) const { return SDL_SetWindowSize(*this, w, h); }
bool GetSize(int* w, int* h) const { return SDL_GetWindowSize(*this, w, h); }
bool GetSafeArea(SDL_Rect* rect) const { return SDL_GetWindowSafeArea(*this, rect); }
float GetOpacity() const { return SDL_GetWindowOpacity(*this); }
/** @see SDL_SetWindowOpacity
* https://wiki.libsdl.org/SDL3/SDL_SetWindowOpacity
* @brief Set the opacity of the window.
* @param opacity The opacity of the window, between 0.0f and 1.0f. If the window is invalid, this function will
* return false.
* @return bool True if the opacity was successfully set, false otherwise.
*/
bool SetOpacity(float opacity) const { return SDL_SetWindowOpacity(*this, opacity); }
/** @see SDL_GetWindowParent
* https://wiki.libsdl.org/SDL3/SDL_GetWindowParent
* @brief Get the parent of the window.
* @return Window The parent of the window. If the window has no parent or is invalid, returns a Window that
* evaluates to false (i.e., it will be null).
*/
Window GetParent() const {
/** Because it is possible windows were created by other means, we use get_or_view to wrap the SDL_Window
* without taking ownership */
return Window(get_or_view(SDL_GetWindowParent(*this)));
}
/** @see SDL_SetWindowParent
* https://wiki.libsdl.org/SDL3/SDL_SetWindowParent
* @brief Set the parent of the window.
* @param parent The parent window. If the window is invalid, this function will return false.
* @return bool True if the parent was successfully set, false otherwise.
*/
bool SetParent(SDL_Window* parent) const { return SDL_SetWindowParent(*this, parent); }
/** @see SDL_GetWindowPixelDensity
* https://wiki.libsdl.org/SDL3/SDL_GetWindowPixelDensity
* @brief Get the pixel density of the window.
* @return float The pixel density of the window. If the window is invalid, returns 0.0f.
*/
float GetPixelDensity() const { return SDL_GetWindowPixelDensity(*this); }
/** @see SDL_GetWindowSurfaceVSync
* https://wiki.libsdl.org/SDL3/SDL_GetWindowSurfaceVSync
* @brief Get current vertical refresh sync interval.
* @param vsync pointer to existing int to be filled with the current vertical refresh sync interval. If the
* window is invalid, this function will return false and vsync will be set to 0.
* @return bool True if the vertical refresh sync interval was successfully retrieved, false otherwise.
*/
bool GetSurfaceVSync(int* vsync) const { return SDL_GetWindowSurfaceVSync(*this, vsync); }
/** @see SDL_SetWindowSurfaceVSync
* https://wiki.libsdl.org/SDL3/SDL_SetWindowSurfaceVSync
* @brief Set vertical refresh sync interval.
* @param vsync The vertical refresh sync interval. If the window is invalid, this function will return false.
* @return bool True if the vertical refresh sync interval was successfully set, false otherwise.
*/
bool SetSurfaceVSync(int vsync) const { return SDL_SetWindowSurfaceVSync(*this, vsync); }
/** @see SDL_GetWindowPixelFormat
* https://wiki.libsdl.org/SDL3/SDL_GetWindowPixelFormat
* @brief Get the pixel format of the window.
* @return Uint32 The pixel format of the window. If the window is invalid, returns 0.
*/
SDL_PixelFormat GetPixelFormat() const { return SDL_GetWindowPixelFormat(*this); }
/** @see SDL_GetWindowPosition
* https://wiki.libsdl.org/SDL3/SDL_GetWindowPosition
* @brief Get the position of the window.
* @param x Pointer to an int to be filled with the x position of the window. If the window is invalid, this
* function will return false and x will be set to 0.
* @param y Pointer to an int to be filled with the y position of the window. If the window is invalid, this
* function will return false and y will be set to 0.
* @return bool True if the position was successfully retrieved, false otherwise.
*/
bool GetPosition(int* x, int* y) const { return SDL_GetWindowPosition(*this, x, y); }
/** @see SDL_SetWindowPosition
* https://wiki.libsdl.org/SDL3/SDL_SetWindowPosition
* @brief Set the position of the window.
* @param x The x position of the window in pixels. If the window is invalid, this function will return false.
* @param y The y position of the window in pixels. If the window is invalid, this function will return false.
* @return bool True if the position was successfully set, false otherwise.
*/
bool SetPosition(int x, int y) const { return SDL_SetWindowPosition(*this, x, y); }
/** @see SDL_GetWindowProgressState
* @see SDL_ProgressState
* https://wiki.libsdl.org/SDL3/SDL_GetWindowProgressState
* @brief Get the progress state of the window.
* @return The progress state of the window. If the window is invalid, returns 0.
*/
SDL_ProgressState GetProgressState() const { return SDL_GetWindowProgressState(*this); }
/** @see SDL_SetWindowProgressState
* @see SDL_ProgressState
* https://wiki.libsdl.org/SDL3/SDL_SetWindowProgressState
* @brief Set the progress state of the window.
* @param state The progress state of the window. If the window is invalid, this function will return false.
* @return bool True if the progress state was successfully set, false otherwise.
*/
bool SetProgressState(SDL_ProgressState state) const { return SDL_SetWindowProgressState(*this, state); }
/** @see SDL_GetWindowProgressValue
* https://wiki.libsdl.org/SDL3/SDL_GetWindowProgressValue
* @brief Get the progress value of the window.
* @return float The progress value of the window, between 0.0f and 1.0f. If the window is invalid, returns 0.0f.
*/
float GetProgressValue() const { return SDL_GetWindowProgressValue(*this); }
/** @see SDL_SetWindowProgressValue
* https://wiki.libsdl.org/SDL3/SDL_SetWindowProgressValue
* @brief Set the progress value of the window.
* @param value The progress value of the window, between 0.0f and 1.0f. If the window is invalid, this function
* will return false.
* @return bool True if the progress value was successfully set, false otherwise.
*/
bool SetProgressValue(float value) const { return SDL_SetWindowProgressValue(*this, value); }
/** @see SDL_GetWindowProperties
* https://wiki.libsdl.org/SDL3/SDL_GetWindowProperties
* @brief Get the properties set of the window.
* @return Properties The properties set of the window. If the window is invalid, returns an empty properties set.
*/
Properties GetProperties() const { return Properties(SDL_GetWindowProperties(*this)); }
/** @see SDL_GetRenderer
* https://wiki.libsdl.org/SDL3/SDL_GetRenderer
* @brief Get the renderer associated with the window.
* @return Renderer The renderer associated with the window. If the window is invalid, returns nullptr.
*/
Renderer GetRenderer() const;
/** @see SDL_GetWindowTitle
* https://wiki.libsdl.org/SDL3/SDL_GetWindowTitle
* @brief Get the title of the window.
* @return const char* The title of the window. If the window is invalid, returns an empty string.
*/
const char* GetTitle() const { return SDL_GetWindowTitle(*this); }
/** @see SDL_SetWindowTitle
* https://wiki.libsdl.org/SDL3/SDL_SetWindowTitle
* @brief Set the title of the window.
* @param title The title of the window. If the window is invalid, this function will return false.
* @return bool True if the title was successfully set, false otherwise.
*/
bool SetTitle(const char* title) const { return SDL_SetWindowTitle(*this, title); }
/** @see SDL_SetWindowAlwaysOnTop
* https://wiki.libsdl.org/SDL3/SDL_SetWindowAlwaysOnTop
* @brief Set the window to be always on top.
* @param alwaysOnTop True to make the window always on top, false otherwise.
* @return bool True if the operation was successful, false otherwise.
*/
bool SetAlwaysOnTop(bool alwaysOnTop) const { return SDL_SetWindowAlwaysOnTop(*this, alwaysOnTop); }
/** @see SDL_SetWindowIcon
* https://wiki.libsdl.org/SDL3/SDL_SetWindowIcon
* @brief Set the icon of the window.
* @param icon The surface to use as the window's icon. If the window is invalid, this function will return false.
* @return bool True if the icon was successfully set, false otherwise.
*/
bool SetIcon(SDL_Surface* icon) const { return SDL_SetWindowIcon(*this, icon); }
/** @see SDL_SetWindowModal
* https://wiki.libsdl.org/SDL3/SDL_SetWindowModal
* @brief Set the window to be modal.
* @param modal True to make the window modal, false otherwise.
* @return bool True if the operation was successful, false otherwise.
*/
bool SetModal(bool modal) const { return SDL_SetWindowModal(*this, modal); }
/** @see SDL_SetWindowResizable
* https://wiki.libsdl.org/SDL3/SDL_SetWindowResizable
* @brief Set the window to be resizable.
* @param resizable True to make the window resizable, false otherwise.
* @return bool True if the operation was successful, false otherwise.
*/
bool SetResizable(bool resizable) const { return SDL_SetWindowResizable(*this, resizable); }
/** @see SDL_SetWindowShape
* https://wiki.libsdl.org/SDL3/SDL_SetWindowShape
* @brief Set the shape of the window.
* @param shape The shape mode to set for the window. If the window is invalid, this function will return false.
* @return bool True if the shape was successfully set, false otherwise.
*/
bool SetShape(SDL_Surface* shape) const { return SDL_SetWindowShape(*this, shape); }
/** @see SDL_CreatePopupWindow
* https://wiki.libsdl.org/SDL3/SDL_CreatePopupWindow
* @brief Create a popup window.
* @param offset_x The x position of the popup window relative to the parent window.
* @param offset_y The y position of the popup window relative to the parent window.
* @param w The width of the popup window.
* @param h The height of the popup window.
* @param flags The flags for the popup window.
* @return Window The created popup window. If the creation fails, returns an invalid window.
*/
Window CreatePopup(int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags) const {
return Window(
get_or_cache(SDL_CreatePopupWindow(*this, offset_x, offset_y, w, h, flags), SDL_DestroyWindow));
}
/** @see SDL_DestroyWindowSurface
* https://wiki.libsdl.org/SDL3/SDL_DestroyWindowSurface
* @brief Destroy the window surface.
* @return bool True if the surface was successfully destroyed, false otherwise.
*/
bool DestroySurface() const { return SDL_DestroyWindowSurface(*this); }
/** @see SDL_FlashWindow
* https://wiki.libsdl.org/SDL3/SDL_FlashWindow
* @brief Flash the window to get the user's attention.
* @param flashType The type of flash to perform.
* @return bool True if the window was successfully flashed, false otherwise.
*/
bool Flash(SDL_FlashOperation flashType) const { return SDL_FlashWindow(*this, flashType); }
/** @see SDL_HideWindow
* https://wiki.libsdl.org/SDL3/SDL_HideWindow
* @brief Hide the window.
* @return bool True if the window was successfully hidden, false otherwise.
*/
bool Hide() const { return SDL_HideWindow(*this); }
/** @see SDL_MaximizeWindow
* https://wiki.libsdl.org/SDL3/SDL_MaximizeWindow
* @brief Maximize the window. If the window is already maximized, this function will return false.
* @return bool True if the window was successfully maximized, false otherwise.
*/
bool Maximize() const { return SDL_MaximizeWindow(*this); }
/** @see SDL_MinimizeWindow
* https://wiki.libsdl.org/SDL3/SDL_MinimizeWindow
* @brief Minimize the window. If the window is already minimized, this function will
* return false.
* @return bool True if the window was successfully minimized, false otherwise.
*/
bool Minimize() const { return SDL_MinimizeWindow(*this); }
/** @see SDL_RaiseWindow
* https://wiki.libsdl.org/SDL3/SDL_RaiseWindow
* @brief Raise the window above other windows. If the window is already raised, this function will return false.
* @return bool True if the window was successfully raised, false otherwise.
*/
bool Raise() const { return SDL_RaiseWindow(*this); }
/** @see SDL_RestoreWindow
* https://wiki.libsdl.org/SDL3/SDL_RestoreWindow
* @brief Restore the window to its normal size and position. If the window is not minimized or maximized, this
* function will return false.
* @return bool True if the window was successfully restored, false otherwise.
*/
bool Restore() const { return SDL_RestoreWindow(*this); }
/** @see SDL_ShowWindow
* https://wiki.libsdl.org/SDL3/SDL_ShowWindow
* @brief Show the window.
* @return bool True if the window was successfully shown, false otherwise.
*/
bool Show() const { return SDL_ShowWindow(*this); }
/** @see SDL_ShowWindowSystemMenu
* https://wiki.libsdl.org/SDL3/SDL_ShowWindowSystemMenu
* @brief Show the window's system menu.
* @param x
* @param y
* @return bool True if the system menu was successfully shown, false otherwise.
*/
bool ShowSystemMenu(int x, int y) const { return SDL_ShowWindowSystemMenu(*this, x, y); }
/** @see SDL_SyncWindow
* https://wiki.libsdl.org/SDL3/SDL_SyncWindow
* @brief Sync the window's state with the display. This is useful after changing display modes or other
* operations that may affect the window's appearance.
* @return bool True if the window was successfully synced, false otherwise.
*/
bool Sync() const { return SDL_SyncWindow(*this); }
/** @see SDL_UpdateWindowSurface
* https://wiki.libsdl.org/SDL3/SDL_UpdateWindowSurface
* @brief Update the window surface with any changes made to the surface. This should only be used if you are
* using the window surface for rendering. If the window is invalid, this function will return false.
* @return bool True if the window surface was successfully updated, false otherwise.
*/
bool UpdateSurface() const { return SDL_UpdateWindowSurface(*this); }
/** @see SDL_UpdateWindowSurfaceRects
* https://wiki.libsdl.org/SDL3/SDL_UpdateWindowSurfaceRects
* @brief Update the window surface with any changes made to the specified rectangles on the surface. This should
* only be used if you are using the window surface for rendering. If the window is invalid, this function will
* return false.
* @param rects An array of SDL_Rect structures that define the rectangles to update on the window surface.
* @param num_rects The number of rectangles in the rects array.
* @return bool True if the window surface was successfully updated, false otherwise.
*/
bool UpdateSurfaceRects(const SDL_Rect* rects, int num_rects) const {
return SDL_UpdateWindowSurfaceRects(*this, rects, num_rects);
}
};
} // namespace hdk::sdl