# Simple examples for using hdk-sdl. include(GNUInstallDirs) option(HDK_SDL_INSTALL_EXAMPLES "Install hdk-sdl example binaries and assets" OFF) set(HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets) set(HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/../assets) add_executable(HelloRenderer2D HelloRenderer2D.cpp) target_link_libraries(HelloRenderer2D PRIVATE hdk-sdl) # Stage shared example assets beside the example executables in the build tree. add_custom_command(TARGET HelloRenderer2D POST_BUILD COMMAND ${CMAKE_COMMAND} -E rm -rf ${HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR} COMMAND ${CMAKE_COMMAND} -E copy_directory ${HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR} ${HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR} COMMENT "Staging hdk-sdl example assets" VERBATIM ) if(HDK_SDL_INSTALL_EXAMPLES) install(TARGETS HelloRenderer2D RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) install(DIRECTORY ${HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR}/ DESTINATION assets ) endif()