Pixels, Surfaces, Renderer, oh my...

This commit is contained in:
BadQuanta
2026-05-11 10:28:21 +00:00
parent 97c8847eb0
commit 28e9c4ba18
35 changed files with 4578 additions and 1210 deletions
+4 -50
View File
@@ -1,70 +1,24 @@
#pragma once
/** @file Palette.hpp
* @brief HDK sdl video header only wrapper pointers to const SDL_PixelFormatDetails & related functions
* @note Does note use smartpointers because these are SDL owned constant structs.
*/
/// @file PixelFormatDetails.hpp
/// For complete documentation, see src/pixels/PixelFormatDetails.cpp
#include <SDL3/SDL_pixels.h>
#include <hdk/grid/PrimitiveWrapper.hpp>
/** PixelFormatDetails makes getting the details of a pixel format easier. */
namespace hdk::sdl {
/**
* @brief
*
*/
class PixelFormatDetails : public hdk::grid::PrimitiveWrapper<const SDL_PixelFormatDetails*> {
public:
/** Inherit constructors from PrimitiveWrapper */
using hdk::grid::PrimitiveWrapper<const SDL_PixelFormatDetails*>::PrimitiveWrapper;
/*** @see https://wiki.libsdl.org/SDL3/SDL_GetPixelFormatDetails
* @returns an PixelFormatDetails instance
*/
static PixelFormatDetails Get(SDL_PixelFormat format) {
return PixelFormatDetails(SDL_GetPixelFormatDetails(format));
}
/** @see https://wiki.libsdl.org/SDL3/SDL_GetRGB
* @brief Get the RGB values for a pixel value
* @param pixel The pixel value to query
* @param palette for indexed formats the palette to use, or NULL for non-indexed formats
* @param r pointer to Uint8 to store the red component
* @param g pointer to Uint8 to store the green component
* @param b pointer to Uint8 to store the blue component
* @param a pointer to Uint8 to store the alpha component
*/
void GetRGB(Uint32 pixel, SDL_Palette* palette, Uint8* r, Uint8* g, Uint8* b, Uint8* a) const {
SDL_GetRGB(pixel, *this, palette, r, g, b, a);
void GetRGB(Uint32 pixel, SDL_Palette* palette, Uint8* r, Uint8* g, Uint8* b) const {
SDL_GetRGB(pixel, *this, palette, r, g, b);
}
/** @see https://wiki.libsdl.org/SDL3/SDL_GetRGBA
* @brief Get the RGBA values for a pixel value
* @param pixel The pixel value to query
* @param palette for indexed formats the palette to use, or NULL for non-indexed formats
* @param r pointer to Uint8 to store the red component
* @param g pointer to Uint8 to store the green component
* @param b pointer to Uint8 to store the blue component
* @param a pointer to Uint8 to store the alpha component
*/
void GetRGBA(Uint32 pixel, SDL_Palette* palette, Uint8* r, Uint8* g, Uint8* b, Uint8* a) const {
SDL_GetRGBA(pixel, *this, palette, r, g, b, a);
}
/** @see https://wiki.libsdl.org/SDL3/SDL_MapRGB
* @brief Map RGB values to a pixel value for the pixel format
* @param palette for indexed formats the palette to use, or NULL for non-indexed formats
* @param r The red component of the color
* @param g The green component of the color
* @param b The blue component of the color
* @return The pixel value corresponding to the given RGB values for the pixel format
*/
Uint32 MapRGB(SDL_Palette* palette, Uint8 r, Uint8 g, Uint8 b) const {
return SDL_MapRGB(*this, palette, r, g, b);
}
/** @see https://wiki.libsdl.org/SDL3/SDL_MapRGBA
* @brief Map RGBA values to a pixel value for the pixel format
* @param palette for indexed formats the palette to use, or NULL for non-indexed formats
* @param r The red component of the color
* @param g The green component of the color
* @param b The blue component of the color
* @param a The alpha component of the color
* @return The pixel value corresponding to the given RGBA values for the pixel format
*/
Uint32 MapRGBA(SDL_Palette* palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const {
return SDL_MapRGBA(*this, palette, r, g, b, a);
}