Current status of SDL.
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@@ -1,4 +1,31 @@
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# Simple examples for using hdk-sdl.
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# Simple examples for using hdk-sdl.
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include(GNUInstallDirs)
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option(HDK_SDL_INSTALL_EXAMPLES "Install hdk-sdl example binaries and assets" OFF)
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set(HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets)
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set(HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/../assets)
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add_executable(HelloRenderer2D HelloRenderer2D.cpp)
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target_link_libraries(HelloRenderer2D PRIVATE hdk-sdl)
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target_link_libraries(HelloRenderer2D PRIVATE hdk-sdl)
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# Stage shared example assets beside the example executables in the build tree.
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add_custom_command(TARGET HelloRenderer2D POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf ${HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR}
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${HDK_SDL_EXAMPLES_ASSETS_BUILD_DIR}
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COMMENT "Staging hdk-sdl example assets"
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VERBATIM
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)
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if(HDK_SDL_INSTALL_EXAMPLES)
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install(TARGETS HelloRenderer2D
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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install(DIRECTORY ${HDK_SDL_EXAMPLES_ASSETS_SOURCE_DIR}/
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DESTINATION assets
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)
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endif()
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