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Brachistochrone/addons/Assets/enviroment assets/fleet_2/DESIGN_LOG.md
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scorpion21211-cmd 9a8a946931 changelog
arcology updated
ship models in
particle fx is broken on kestrel
2026-10-04 19:37:48 -04:00

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Brachistochrone — NAF ship assets

Rebuilt 2026-09-20 in App Builder from the Expert-mode handoff. Procedural Three.js is the source of truth (src/ship/*, src/capsule/buildCapsule.ts). Do not hand-edit GLBs.

Frame

  • 1 glTF unit = 1 meter, Y-up
  • Kestrel EC-01: heat shield at Y≈0, nose +Y, crew backs on the shield, gaze +Y, visors +Z
  • Resolute CVT-07: +Y = nose / thrust up, decks = XZ stacked on Y, +X starboard, +Z dorsal
  • Faction: North American Federation. Charcoal hull #2a3038, liner #6a727c
  • No keel gun. No planet in the hangar preview. Default view is solid exterior.

Resolute

  • Length ~46 m, beam ~13 m, height ~11.4 m
  • Superellipse loft, SEGS=8, SUPER_EXP=0.22
  • WALL=0.58 m, floor extra inset 0.30 m
  • 11 decks, pitch 2.65 m, room height 2.42 m
  • Companionway: well 0.95 × 3.35 m, rise 0.221 m, run 0.255 m, 12 treads, trunk walls, switchback per deck
  • Cabins on decks 03/04 against port/starboard inner hull; corridor + stair in the center
  • Dorsal airlock on storage deck 07, walk-through vestibule + round hatches

Kestrel

  • ~4.55 m capsule, four Gemini L-couches
  • Cabin lights ~0.28 intensity (dim)
  • Glass opacity 0.20, roughness 0.07, metalness 0, hull holes behind panes
  • Sitting bulkhead at z≈−0.36, stow lids in a line
  • Docking probe stays in the tunnel

Clips (seek 0..1)

Kestrel: gear_deploy hatch_crew_open hatch_ladder_deploy hatch_dock_open instruments_demo

Resolute: gear_deploy radiators_deploy hatch_airlock_open hatch_dock_open hatch_cargo_open torpedo_doors_open

Named cameras: SeatCamera (Kestrel), HelmCamera + PlayerSpawn (Resolute)