1.1 KiB
1.1 KiB
Changelog
All notable changes to World Brush are documented here.
0.3.4 - 2026-08-14
- Added per-palette-entry Godot automatic mesh LOD controls.
- Added one-click
Generate LODsimport configuration and reimport for only the active model source. - Added optional distance culling per model.
- Added persistent Auto LOD controllers for painted instances.
- Added a centralized, batched runtime distance manager.
- Far instances now suspend rendering, shadows, GI, collision, areas, and child processing, then restore their original state when the camera returns.
- Added
LOD Bias = 0support for forcing the lightest generated LOD in tests. - Improved Arabic and English Auto LOD guidance.
0.3.0
- Added independent manual near, medium, and distant LOD scenes per palette entry.
- Added configurable transition and culling distances.
- Added editor preview and runtime camera switching.
0.2.0
- Added scene palette persistence and independent per-scene brush profiles.
- Added undo/redo for painting and erasing.
0.1.0
- Initial 3D paint and erase workflow.