[gd_scene format=3 uid="uid://x4wqam8k4bq3"] [ext_resource type="Texture2D" uid="uid://dumngih2norj6" path="res://addons/Assets/VFX/PointLightTransparent.png" id="1_yuav8"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hqgbs"] transparency = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_color = Color(0.894118, 0.74902, 0.435294, 1) albedo_texture = ExtResource("1_yuav8") billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false proximity_fade_enabled = true distance_fade_mode = 1 [sub_resource type="Gradient" id="Gradient_yrb4k"] offsets = PackedFloat32Array(0, 0.179153, 0.299674, 0.700326, 0.788274, 1) colors = PackedColorArray(1, 1, 1, 0, 0.972581, 0.972581, 0.972581, 0.507246, 0.945946, 0.945946, 0.945946, 1, 1, 1, 1, 1, 1, 1, 1, 0.561644, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_emh2m"] gradient = SubResource("Gradient_yrb4k") [sub_resource type="Curve" id="Curve_6bnng"] _data = [Vector2(0, 0), 0.0, 2.52403, 0, 0, Vector2(0.488166, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.63376, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_wegib"] curve = SubResource("Curve_6bnng") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_svlpy"] lifetime_randomness = 0.17 emission_shape = 3 emission_box_extents = Vector3(40, 15, 30) direction = Vector3(10, 0, 0) initial_velocity_min = 0.5 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_wegib") color_ramp = SubResource("GradientTexture1D_emh2m") turbulence_enabled = true [sub_resource type="QuadMesh" id="QuadMesh_kgonj"] size = Vector2(0.05, 0.05) [node name="DustParticles" type="GPUParticles3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.59043, 6.36251, -5.41756) material_override = SubResource("StandardMaterial3D_hqgbs") cast_shadow = 0 gi_mode = 0 amount = 5000 speed_scale = 0.5 collision_base_size = 0.0 visibility_aabb = AABB(-20, -7, -15, 40, 15, 30) trail_lifetime = 10.0 process_material = SubResource("ParticleProcessMaterial_svlpy") draw_pass_1 = SubResource("QuadMesh_kgonj")