[gd_scene format=3 uid="uid://cfxd8tbelqpj3"] [ext_resource type="Texture2D" uid="uid://bl66h6wddat6m" path="res://addons/Assets/VFX/Impacts/Textures/Drop.png" id="1_r5bra"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_avvni"] transparency = 1 cull_mode = 2 shading_mode = 0 albedo_color = Color(0.470588, 0.698039, 1, 0.678431) albedo_texture = ExtResource("1_r5bra") billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id="Gradient_y2e31"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_qaki8"] gradient = SubResource("Gradient_y2e31") [sub_resource type="Curve" id="Curve_wwomp"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.07604, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_brv64"] curve = SubResource("Curve_wwomp") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lfxjp"] lifetime_randomness = 1.0 emission_shape_scale = Vector3(0.5, 0.5, 0.5) emission_shape = 2 emission_sphere_radius = 0.5 gravity = Vector3(0, -2, 0) damping_max = 1.0 scale_min = 0.3 scale_max = 0.3 scale_curve = SubResource("CurveTexture_brv64") color = Color(5, 2, 1, 1) color_ramp = SubResource("GradientTexture1D_qaki8") [sub_resource type="QuadMesh" id="QuadMesh_h6fu1"] [node name="WaterDripping" type="GPUParticles3D"] material_override = SubResource("StandardMaterial3D_avvni") amount = 13 lifetime = 1.3 randomness = 0.03 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_lfxjp") draw_pass_1 = SubResource("QuadMesh_h6fu1")