[gd_resource type="VisualShader" format=3 uid="uid://wn6mnfchf1w7"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_1u1qt"] source = 5 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_uy04d"] parameter_name = "BlurStrength" default_value_enabled = true [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_4pbl3"] parameter_name = "Screen" texture_type = 1 texture_filter = 3 texture_repeat = 2 texture_source = 1 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_fy3um"] input_name = "screen_uv" [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_fh0io"] default_input_values = [0, 0.0, 1, 2.0, 2, 0.5] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_oxcow"] operator = 2 [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_rdldc"] default_input_values = [0, 1.0, 1, 0.8, 2, 0.5] [resource] mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(-760, 80) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_1u1qt") nodes/fragment/2/position = Vector2(-1360, 80) nodes/fragment/3/node = SubResource("VisualShaderNodeFloatParameter_uy04d") nodes/fragment/3/position = Vector2(-2220, 240) nodes/fragment/4/node = SubResource("VisualShaderNodeTexture2DParameter_4pbl3") nodes/fragment/4/position = Vector2(-2020, 540) nodes/fragment/5/node = SubResource("VisualShaderNodeInput_fy3um") nodes/fragment/5/position = Vector2(-1900, 0) nodes/fragment/6/node = SubResource("VisualShaderNodeMix_fh0io") nodes/fragment/6/position = Vector2(-1840, 120) nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_oxcow") nodes/fragment/7/position = Vector2(-1080, 60) nodes/fragment/8/node = SubResource("VisualShaderNodeMix_rdldc") nodes/fragment/8/position = Vector2(-1380, 340) nodes/fragment/connections = PackedInt32Array(4, 0, 2, 2, 5, 0, 2, 0, 3, 0, 6, 2, 6, 0, 2, 1, 2, 0, 7, 0, 3, 0, 8, 2, 8, 0, 7, 1, 7, 0, 0, 0)