# Changelog All notable changes to World Brush are documented here. ## 0.3.4 - 2026-08-14 - Added per-palette-entry Godot automatic mesh LOD controls. - Added one-click `Generate LODs` import configuration and reimport for only the active model source. - Added optional distance culling per model. - Added persistent Auto LOD controllers for painted instances. - Added a centralized, batched runtime distance manager. - Far instances now suspend rendering, shadows, GI, collision, areas, and child processing, then restore their original state when the camera returns. - Added `LOD Bias = 0` support for forcing the lightest generated LOD in tests. - Improved Arabic and English Auto LOD guidance. ## 0.3.0 - Added independent manual near, medium, and distant LOD scenes per palette entry. - Added configurable transition and culling distances. - Added editor preview and runtime camera switching. ## 0.2.0 - Added scene palette persistence and independent per-scene brush profiles. - Added undo/redo for painting and erasing. ## 0.1.0 - Initial 3D paint and erase workflow.