[gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://bspjwxt1hotc"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_hhiyf"] noise_type = 0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_amqgm"] noise = SubResource("FastNoiseLite_hhiyf") [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ba5aa"] texture = SubResource("NoiseTexture2D_amqgm") [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_p4a78"] function = 15 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_6tsw5"] parameter_name = "alpha" default_value_enabled = true [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_5avp8"] operator = 2 [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_64l8b"] parameter_name = "emission_color" [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_c3kiw"] parameter_name = "base_color" [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_haxxy"] parameter_name = "emission_strength" [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_disabled, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha; uniform vec4 base_color : source_color; uniform sampler2D tex_frg_2; uniform float alpha = 0.0; uniform vec4 emission_color : source_color; void fragment() { // ColorParameter:7 vec4 n_out7p0 = base_color; // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, UV); // FloatParameter:4 float n_out4p0 = alpha; // FloatOp:5 float n_out5p0 = n_out2p0.x * n_out4p0; // FloatFunc:3 float n_out3p0 = round(n_out5p0); // ColorParameter:6 vec4 n_out6p0 = emission_color; // Output:0 ALBEDO = vec3(n_out7p0.xyz); ALPHA = n_out3p0; EMISSION = vec3(n_out6p0.xyz); } " modes/cull = 2 flags/depth_prepass_alpha = true nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ba5aa") nodes/fragment/2/position = Vector2(-400, 80) nodes/fragment/3/node = SubResource("VisualShaderNodeFloatFunc_p4a78") nodes/fragment/3/position = Vector2(120, 180) nodes/fragment/4/node = SubResource("VisualShaderNodeFloatParameter_6tsw5") nodes/fragment/4/position = Vector2(-440, 320) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_5avp8") nodes/fragment/5/position = Vector2(-60, 160) nodes/fragment/6/node = SubResource("VisualShaderNodeColorParameter_64l8b") nodes/fragment/6/position = Vector2(-440, 540) nodes/fragment/7/node = SubResource("VisualShaderNodeColorParameter_c3kiw") nodes/fragment/7/position = Vector2(-120, -80) nodes/fragment/9/node = SubResource("VisualShaderNodeFloatParameter_haxxy") nodes/fragment/9/position = Vector2(-440, 720) nodes/fragment/connections = PackedInt32Array(4, 0, 5, 1, 2, 0, 5, 0, 5, 0, 3, 0, 3, 0, 0, 1, 7, 0, 0, 0, 6, 0, 0, 5)