[gd_scene format=3 uid="uid://bw16ij33r272n"] [ext_resource type="Material" uid="uid://c71aysyxsuq0t" path="res://addons/Assets/VFX/Impacts/Materials/Mat_flare00.tres" id="1_q2s6m"] [sub_resource type="Gradient" id="Gradient_y2e31"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_qaki8"] gradient = SubResource("Gradient_y2e31") [sub_resource type="Curve" id="Curve_wwomp"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.07604, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_brv64"] curve = SubResource("Curve_wwomp") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_12xom"] lifetime_randomness = 1.0 emission_shape_scale = Vector3(0.5, 0.5, 0.5) emission_shape = 2 emission_sphere_radius = 0.5 angular_velocity_min = 0.5 angular_velocity_max = 2.0 gravity = Vector3(0, 2, 0) scale_min = 0.3 scale_max = 0.8 scale_curve = SubResource("CurveTexture_brv64") color = Color(5, 2, 1, 1) color_ramp = SubResource("GradientTexture1D_qaki8") hue_variation_max = 0.01 [sub_resource type="QuadMesh" id="QuadMesh_h6fu1"] [node name="SmallFlames" type="GPUParticles3D"] material_override = ExtResource("1_q2s6m") amount = 14 lifetime = 1.4 randomness = 0.03 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_12xom") draw_pass_1 = SubResource("QuadMesh_h6fu1")