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# Changelog
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All notable changes to World Brush are documented here.
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## 0.3.4 - 2026-08-14
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- Added per-palette-entry Godot automatic mesh LOD controls.
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- Added one-click `Generate LODs` import configuration and reimport for only
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the active model source.
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- Added optional distance culling per model.
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- Added persistent Auto LOD controllers for painted instances.
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- Added a centralized, batched runtime distance manager.
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- Far instances now suspend rendering, shadows, GI, collision, areas, and child
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processing, then restore their original state when the camera returns.
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- Added `LOD Bias = 0` support for forcing the lightest generated LOD in tests.
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- Improved Arabic and English Auto LOD guidance.
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## 0.3.0
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- Added independent manual near, medium, and distant LOD scenes per palette
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entry.
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- Added configurable transition and culling distances.
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- Added editor preview and runtime camera switching.
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## 0.2.0
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- Added scene palette persistence and independent per-scene brush profiles.
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- Added undo/redo for painting and erasing.
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## 0.1.0
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- Initial 3D paint and erase workflow.
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