Initial commit
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
#  Godot_QuickAudio
|
||||
|
||||
Light-weight and easy-to-use interface for creating sound effects and music systems
|
||||
|
||||
## [Overview Video](https://www.youtube.com/watch?v=OEpfdmW6_s0)
|
||||
|
||||
|
||||
## Installation
|
||||
|
||||
### From Asset Library
|
||||
|
||||
1. Search "QuickAudio" in the "Asset Library" tab (at the top next to 2D, 3D, and Script) of the Godot editor.
|
||||
1. Add the plugin to your project.
|
||||
|
||||
### Manual Download
|
||||
|
||||
1. Download the code from this repository.
|
||||
1. Extract the downloaded archive to your project; resulting files should end up in `res://addons/quick_audio` (Files outside of that folder are not needed)
|
||||
1. Go to your Project Settings, select the
|
||||
|
||||
## How to Use
|
||||
|
||||
See the full demo scripts for [sound effects](https://github.com/BtheDestroyer/Godot_QuickAudio/blob/master/addons/quick_audio/SFXDemo.gd) and [music](https://github.com/BtheDestroyer/Godot_QuickAudio/blob/master/addons/quick_audio/MusicDemo.gd).
|
||||
|
||||
### Quick start:
|
||||
|
||||
```gdscript
|
||||
extends Node3D
|
||||
|
||||
@export var music: AudioStream
|
||||
@export var sound: AudioStream
|
||||
|
||||
func _ready():
|
||||
Audio.play_sound(music)
|
||||
|
||||
var time := 0.0
|
||||
func _process(delta):
|
||||
time += delta
|
||||
if time > 1.0:
|
||||
time -= 1.0
|
||||
Audio.play_sound_3d(sound).global_position = global_position
|
||||
```
|
||||
Reference in New Issue
Block a user