Initial commit
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@@ -0,0 +1,52 @@
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[gd_scene format=3 uid="uid://cfxd8tbelqpj3"]
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[ext_resource type="Texture2D" uid="uid://bl66h6wddat6m" path="res://addons/Assets/VFX/Impacts/Textures/Drop.png" id="1_r5bra"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_avvni"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.470588, 0.698039, 1, 0.678431)
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albedo_texture = ExtResource("1_r5bra")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Gradient" id="Gradient_y2e31"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_qaki8"]
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gradient = SubResource("Gradient_y2e31")
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[sub_resource type="Curve" id="Curve_wwomp"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.07604, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_brv64"]
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curve = SubResource("Curve_wwomp")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lfxjp"]
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lifetime_randomness = 1.0
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emission_shape_scale = Vector3(0.5, 0.5, 0.5)
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emission_shape = 2
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emission_sphere_radius = 0.5
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gravity = Vector3(0, -2, 0)
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damping_max = 1.0
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scale_min = 0.3
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scale_max = 0.3
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scale_curve = SubResource("CurveTexture_brv64")
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color = Color(5, 2, 1, 1)
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color_ramp = SubResource("GradientTexture1D_qaki8")
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[sub_resource type="QuadMesh" id="QuadMesh_h6fu1"]
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[node name="WaterDripping" type="GPUParticles3D"]
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material_override = SubResource("StandardMaterial3D_avvni")
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amount = 13
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lifetime = 1.3
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randomness = 0.03
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_lfxjp")
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draw_pass_1 = SubResource("QuadMesh_h6fu1")
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