Initial commit
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@@ -0,0 +1,96 @@
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[gd_scene format=3 uid="uid://cn0bpqb4otng3"]
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[ext_resource type="Texture2D" uid="uid://dyjjiic3lw3os" path="res://addons/Assets/VFX/Impacts/Textures/Flare00.PNG" id="1_bbpmh"]
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[ext_resource type="Material" uid="uid://c71aysyxsuq0t" path="res://addons/Assets/VFX/Impacts/Materials/Mat_flare00.tres" id="2_01gq5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8dr5u"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_bbpmh")
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[sub_resource type="Curve" id="Curve_8i0fy"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.55148, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_nfnra"]
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curve = SubResource("Curve_8i0fy")
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[sub_resource type="Curve" id="Curve_jel4n"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.40898, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_fbnw3"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.44796, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_55jmr"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_qaryk"]
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curve_x = SubResource("Curve_jel4n")
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curve_y = SubResource("Curve_fbnw3")
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curve_z = SubResource("Curve_55jmr")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_h14iv"]
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particle_flag_align_y = true
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emission_shape = 3
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emission_box_extents = Vector3(1, 0, 0.3)
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direction = Vector3(0, 1, 0)
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spread = 30.0
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initial_velocity_min = 5.0
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initial_velocity_max = 8.0
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gravity = Vector3(0, -20, 0)
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scale_min = 0.01
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scale_max = 0.05
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scale_curve = SubResource("CurveXYZTexture_qaryk")
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color = Color(0.7, 0.8, 1, 1)
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alpha_curve = SubResource("CurveTexture_nfnra")
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[sub_resource type="QuadMesh" id="QuadMesh_q5bm3"]
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[sub_resource type="Curve" id="Curve_swnx6"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.194553, 0.294165), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_r21wt"]
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curve = SubResource("Curve_swnx6")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d0txo"]
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lifetime_randomness = 0.5
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emission_shape = 3
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emission_box_extents = Vector3(1, 0, 0.2)
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direction = Vector3(0, 1, 0)
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spread = 180.0
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initial_velocity_min = 0.1
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initial_velocity_max = 0.5
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gravity = Vector3(0, 0.3, 0)
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scale_min = 0.5
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color = Color(0.698039, 0.698039, 0.698039, 1)
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alpha_curve = SubResource("CurveTexture_r21wt")
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[sub_resource type="QuadMesh" id="QuadMesh_65m0q"]
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[node name="WaterImpact" type="Node3D"]
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[node name="Droplets" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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material_override = SubResource("StandardMaterial3D_8dr5u")
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amount = 20
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lifetime = 0.8
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randomness = 0.04
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_h14iv")
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draw_pass_1 = SubResource("QuadMesh_q5bm3")
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[node name="Steam" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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material_override = ExtResource("2_01gq5")
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amount = 40
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lifetime = 1.5
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fixed_fps = 60
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visibility_aabb = AABB(-2, -4, -4, 4, 8, 8)
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process_material = SubResource("ParticleProcessMaterial_d0txo")
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draw_pass_1 = SubResource("QuadMesh_65m0q")
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