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scorpion21211-cmd
2026-10-03 23:29:41 -04:00
commit 965f0d7584
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extends Control
var player: Node = null
@onready var close_button: Button = $MenuPanel/MainVBox/CloseButton
# ===== SELL BUTTONS =====
@onready var sell_buttons = {
"Marijuana Seeds": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_MarijuanaSeeds,
"Soy Bean Seeds": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_SoyBeanSeeds,
"Ration Pack": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_RationPack,
"Dried Noodles": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_DriedNoodles,
"Protein Paste": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_ProteinPaste,
"Scrap Metal": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_ScrapMetal,
"Multitool": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_Multitool,
"Plasma Cutter (Damaged)": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_PlasmaCutter,
"Cooking Knife": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_CookingKnife,
"Circuit Board": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_CircuitBoard,
"Beer Can": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_BeerCan,
"Hotdog": $MenuPanel/MainVBox/MainColumns/SellVBox/Sell_Hotdog
}
# ===== BUY BUTTONS =====
@onready var buy_buttons = {
"Ration Pack": $MenuPanel/MainVBox/MainColumns/BuyVBox/Buy_RationPack,
"Dried Noodles": $MenuPanel/MainVBox/MainColumns/BuyVBox/Buy_DriedNoodles,
"Protein Paste": $MenuPanel/MainVBox/MainColumns/BuyVBox/Buy_ProteinPaste,
"Beer Can": $MenuPanel/MainVBox/MainColumns/BuyVBox/Buy_BeerCan,
"Hotdog": $MenuPanel/MainVBox/MainColumns/BuyVBox/Buy_Hotdog
}
var sell_prices = {
"Marijuana Seeds": 40,
"Soy Bean Seeds": 25,
"Ration Pack": 18,
"Dried Noodles": 10,
"Protein Paste": 14,
"Scrap Metal": 15,
"Multitool": 50,
"Plasma Cutter (Damaged)": 65,
"Cooking Knife": 28,
"Circuit Board": 42,
"Beer Can": 8,
"Hotdog": 8
}
var buy_prices = {
"Ration Pack": 15,
"Dried Noodles": 12,
"Protein Paste": 16,
"Beer Can": 10,
"Hotdog": 15
}
func _ready() -> void:
for item_name in sell_buttons.keys():
var button = sell_buttons[item_name]
if button:
button.pressed.connect(_sell.bind(item_name, sell_prices[item_name]))
else:
print("Missing sell button for: ", item_name)
for item_name in buy_buttons.keys():
var button = buy_buttons[item_name]
if button:
button.pressed.connect(_buy.bind(item_name, buy_prices[item_name]))
else:
print("Missing buy button for: ", item_name)
if close_button:
close_button.pressed.connect(_on_close_pressed)
visible = false
func open_menu(player_ref: Node) -> void:
player = player_ref
visible = true
_update_button_states()
print("Vendor menu opened")
func _update_button_states() -> void:
if player == null:
return
for item_name in sell_buttons.keys():
var button = sell_buttons[item_name]
if button:
button.disabled = not player.inventory.has(item_name)
for item_name in buy_buttons.keys():
var button = buy_buttons[item_name]
if button:
button.disabled = player.money < buy_prices[item_name]
func _sell(item_name: String, price: int) -> void:
if player == null:
return
if player.remove_item(item_name):
player.add_money(price)
print("Sold ", item_name, " for ", price, " credits")
_update_button_states()
else:
print("You don't have ", item_name)
func _buy(item_name: String, price: int) -> void:
if player == null:
return
if player.money >= price:
player.add_money(-price)
player.add_item(item_name)
print("Bought ", item_name)
_update_button_states()
else:
print("Not enough credits")
func _on_close_pressed() -> void:
visible = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED