Initial commit

This commit is contained in:
scorpion21211-cmd
2026-10-03 23:29:41 -04:00
commit 72ca74c67f
10586 changed files with 1388168 additions and 0 deletions
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extends Control
@onready var resume_button: Button = $PauseButtons/ResumeButton
@onready var save_button: Button = $PauseButtons/SaveButton
@onready var quit_button: Button = $PauseButtons/QuitToMenuButton
var player: Node = null
func _ready() -> void:
visible = false
process_mode = Node.PROCESS_MODE_ALWAYS
if resume_button:
resume_button.pressed.connect(_on_resume)
if save_button:
save_button.pressed.connect(_on_save)
if quit_button:
quit_button.pressed.connect(_on_quit_to_menu)
func _input(event: InputEvent) -> void:
if not event.is_action_pressed("ui_cancel"):
return
var banner := get_node_or_null("/root/Node3D/HUD/ScrambleBanner")
if banner and banner.visible:
return
if visible or get_tree().paused:
_on_resume()
get_viewport().set_input_as_handled()
return
var p := get_tree().get_first_node_in_group("player")
if p == null:
p = get_node_or_null("/root/Node3D/Player")
if p:
open_pause(p)
get_viewport().set_input_as_handled()
func open_pause(player_ref: Node) -> void:
player = player_ref
visible = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
get_tree().paused = true
func _on_resume() -> void:
visible = false
get_tree().paused = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _on_save() -> void:
if player:
GameState.save_game(player)
else:
var p := get_tree().get_first_node_in_group("player")
if p:
GameState.save_game(p)
func _on_quit_to_menu() -> void:
get_tree().paused = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
get_tree().change_scene_to_file("res://Scenes/main_menu.tscn")